• The "Mighty No. 9" protagonist dashes forth and shoots enemies to finish a stage.

The "Mighty No. 9" protagonist dashes forth and shoots enemies to finish a stage. (Photo : YouTube/Deep Silver)

"Mighty No. 9" designer Keiji Inafune has taken all responsibility when it came to the game's development issues. The backers of the game are also not getting their downloadable content that they were promised to get when the game launched.

According to Kotaku, Inafune was frank in a statement about the issues of the game's development on a stream that was meant to celebrate the launching of the game. Together with Ben Judd as a translator for the game designer, they provided their own observations and commentary of what happened with the disappointing launching of the game.

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The game designer said it is his responsibility. Thus, if there are critics who are going to throw in their insults and harsh criticism of the game, he is going to accept it.

Along with the disappointing game launching, another issue has risen for the game and this time it is about its downloadable content. Deep Silver promised that the backers for the game will get their keys for two types of DLC upon the game's release, but there have been reports that it happened otherwise, according to Polygon.

Some posters on Steam reported that the Humble Bundle keys sent recently included two codes. But it only gave them duplicate copies of the Retro Hero content instead of one key each for the first DLC and the Ray DLC.

While the Kickstarter campaign budget was a large sum to fund the game, it was not exactly the whole budget for the whole project. The campaign only funded 60 percent of the total budget, and the rest was funded by Inafune and the rest of the development team. Judd emphasized that estimating the funding for a video game is a really hard thing to do.

Inafune also admitted that it was a big mistake to make 10 versions of the game at once. In the past, Capcom was known for their multi-platform strategy, but they never did 10 versions of a game at the same time.

When the development team decided to this, it ended up being a huge amount of work for them, which was more than they estimated. That created a huge amount of pressure for them, which led to many issues of the game.

Check out the game's trailer below: