• Billionaire Masayoshi Son, chairman and chief executive officer of SoftBank Corp., speaks in front of mobile game images of Clash of Clans and Boom Beach by gamemaker Supercell Oy during a news conference in Tokyo, Japan, on Friday, Aug. 8, 2014.

Billionaire Masayoshi Son, chairman and chief executive officer of SoftBank Corp., speaks in front of mobile game images of Clash of Clans and Boom Beach by gamemaker Supercell Oy during a news conference in Tokyo, Japan, on Friday, Aug. 8, 2014. (Photo : Getty Images/ Noriyuki Aida)

"Clash of Clans" and "Clash Royale" are exhibits of the finest work of Supercell as a game development company. The two mobile games that are both very popular worldwide have managed to attract massive groups of fans although one of them ultimately stands out in terms of gameplay.

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Exploring from a broad perspective, "Clash of Clans" and "Clash Royale" are very much similar when it comes to the game elements, mainly because they share the same producer, according to Games Industry. But the competition is stiff between the two.

Players either play the two games simultaneously or stick with one. Apart from unfamiliarity, those who choose to play one of the games are discouraged or motivated by elements like game progression, monetization, skills, and freshness.

In terms of progress, a player has the capability of always evolving their base in "Clash of Clans," something that is quite hard to achieve in "Clash Royale." Whether it is upgrading the walls or transforming their defenses, a player always has the motivation of stepping up their game to rise above their opponents.

On top of that, the process of progress is simple. All one needs to do is raid other bases, loot their resources, and then use them in upgrading their village. In "Clash Royale," however, that is not always the case. The game subjects players to a lot of delays when waiting for chests to unlock.

The smallest amount of time that one can wait for unlock is three hours, with some like that of the Golden Chest extending up to eight hours.  The chest times, therefore, seem to slow down the progression of a player in the game.

Regarding monetization, in "Clash of Clans," a player can either choose to spend money or not, depending on how fast they want to progress in the game. In other words, monetization in the game is reasonable.

The same thing cannot be said of "Clash Royale," however. Supercell seems to be monetizing the game a little bit too hard, according to some gamers' opinions. To max out everything in the game, a player has to spend just over $14,000, which is a huge amount, according to Neuro Gadget.

What is more ridiculous is that without using the money, it would take a gamer 10 to 22 years to max out the epic cards. This leaves "Clash of Clans" as the friendlier game as far as progression is concerned.

On the subject of gameplay, "Clash of Clans" does not allow a gamer to showcase their skills like "Clash Royale." In the latter, a player can prove that their expertise is worthy when battling with a rival. Regardless of the level of a player's cards, the skill is a major factor in winning a fight.

In "Clash of Clans," the level of a rival's defenses and walls are the biggest determinant of the success of an attack. Otherwise, it is not possible to identify the better player in terms of skills.

Concerning freshness, "Clash of Clans" has just received a major update in October, which brought new tweaks and features in the game. Thus, it is not as old as gamers thought it was a few months ago.

 "Clash Royale" is not long forgotten either. Supercell regularly updates the game with balance adjustments and more cards, which leaves the two games at par in this area.

Judging from all the edges, "Clash of Clans" stands out although its gameplay is a major setback. Watch the clip below for more comparison: