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Nintendo Game Designer Miyamoto Suggests Less Violent Ending For 'Goldeneye 007'

| Oct 27, 2015 01:58 AM EDT

Nintendo Goldeneye 007 is one of the most beloved games of the '90s.

Nintendo's legendary game designer Shigeru Miyamoto expressed his thoughts regarding the amount of violence to the classic “James Bond” game “Goldeneye 007.”

The classic Nintendo 64 first-person shooter “GoldenEye 007” is one of the most beloved games of the '90s. Martin Hollis, designer of the game, has discussed it at the GameCity festival in Nottingham England and dropped some details on how game developer Rare was able to bring a violent game to the family-friendly Nintendo console. Martin Hollis also explained that that had difficult time fitting “Goldeneye 007” to Nintendo since it is famous for family-oriented games.

Nintendo initially did not accept the first-person shooter’s violent content. Miyamoto has feared “Goldeneye 007” would be too violent and unrepentant. Hollis notes that Mario creator Shigeru Miyamoto suggested an alternate ending for the game that addressed the reality of Bond’s in-game actions.

Rare’s design team added credits sequence, which introduced the soldiers and actors where their look was based on. Hollis revealed that the multiple objectives available to complete on each level was inspired by “Super Mario 64,” and that the team struggled with the depiction of violence considering the game was being made for Nintendo, according to International Business Times

Rare was also asked to create a follow-up game based on the 1997 “James Bond” film “Tomorrow Never Dies.” However, Rare did not accept it and stated that they have started working on “Perfect Dark,” a first-person shooter video game Nintendo 64 console too, Yahoo reported. 

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