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Sony releases documents for PlayStation VR space requirements; seated play advised

| Jul 29, 2016 12:03 PM EDT

A gamer tests the PlayStation VR technology.

Sony is set to release the PlayStation VR in October 13 and the requirements are slowly being announced to the public with the newest one being the space needed in a room.

The HTC Vive VR headset is recommended to be used in a large enough room because of its position tracking technology with the external sensors and cameras. However, the new Sony PlayStation VR documents show that their requirements will not be as big as their competitors.

New documents officially coming from Sony has revealed that the PlayStation VR is recommended to be played in a seating position with around 60-square-feet of cleared space, Polygon has learned. Some players are concerned that a seated play of VR games is not exactly as exciting as one may think considering that it is supposed to be a 360-degree experience and one cannot do that while sitting on a couch.

The HTC Vive room scale VR is actually smaller at 6.6 X 5 compared to Sony PlayStation VR's 6 X 10. Players should not worry as Sony is still allowing developers to build their VR apps and games for the headset to be played while standing and turning around.

Sony is allowing developers to be creative with their PlayStation VR games but they are required to provide the clear instructions and guides to players so that there will be no confusion at all, TechCrunch reported. The documents also mentioned details regarding how to stream the VR view to a TV or another monitor besides the headset.

"Clear an area larger than the Play Area of all obstacles before using PS VR and remain seated whenever possible. If the application requires you to stand while wearing the VR headset, follow the application instructions carefully, and maintain awareness of your surroundings," the documents from Sony read.

In terms of the height of the playing area, it would still depend on the user's setup of the PlayStation Camera. The angle would also be a huge factor as too low or too high camera placements could actually prevent the PlayStation VR from being detected by the system's sensors.

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