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'Mages of Mystralia' PC and PS4 version release in spring 2017

| Nov 20, 2016 08:01 PM EST

A young man trying Play Station VR at the Play Station 4 Pro

Borealys Games announced Mages of Mystralia for PC earlier this week and it also revealed that fascinating wizard-em-up will also be making its entry to PS4. The indie title was chosen drawing inspiration from "Harry Potter and Zelda: Ocarina of Time" in order to put players in the shoes of wizard-in-training Zia, who adds efforts and new abilities to acquire grips.

Mages of Mystralia assures a promising and entertaining tale besides its liaisoning  preamble. The game has been designed and developed by a team who gave collective efforts on the likes of Assassin's Creed and Far Cry.  The title of the game appears to offer most charming experiences apart from being a very special spell building mechanic. The story of Mages of Mystralia has been penned by Ed Greenwood who also created the Dungeons & Dragons narrative Forgotten Realms.

In the game Mages Mystralia, players can accompany Zia who rises to train and learn about inbuilt magical abilities that were expelled.   Players can also journey through the lands to meet other banished mages and uncover runes using magical properties that enable to explore millions of various probable possibilities and finally players come up with new and incredible spells.

Borealys Games in based in Montreal with a new studio consist of young dynamic developers and industry veterans. Some of the experienced team members worked in Ubisoft, Gameloft, Artifice, Ludia and Ankama. Engadget stated that Mages of Mystralia will be available for PC and PS4 in Spring 2017. 

Meanwhile, to record soundtrack for Mages of Mystralia, Louis-Félix Cauchon and Antoine Vachon traveled to Boston. Additionally, Borealys made a decision to collaborate with Soundtrec, Shota Nakama and the Video Game Orchestra, who are distinguished for having worked on recent Final Fantasy and Kingdom Hearts titles.

According to Borealys Games, Louis-Félix Cauchon and Antoine Vachon state that spending four awesome days to show Mages of Mystralia at PAX West in Seattle was spectacular. For those who are not familiar, Pax West  is one of the colossal for gaming shows that is really assigned to real players.  The dual feel that it was an honor to be part of Indie Megabooth that has been the launching pad for several favorite games in the past. The indie Megabooth has become excessively popular among both indie devs and PAX attendees. This has further enabled the committee to be meticulous in selecting the games to get booth space.

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