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‘No Man’s Sky’ update: Photo Mode revamped, bases can be shared online

| Mar 10, 2017 09:51 AM EST

Hello Games founder Sean Murray demonstrates 'No Man's Sky' during the Sony E3 press conference at the L.A. Memorial Sports Arena on June 15, 2015 in Los Angeles, California.

Base-sharing via Steam Workshop, permadeath mode, ship specializations, and ground vehicles are among the new features added to "No Man's Sky." With its latest update, the action-adventure survival video game now has a wider range of graphics settings and PlayStation 4 Pro support.

Since bases can now be shared online, "No Man's Sky" players are allowed to discover and explore their outpost. They can upload their bases to the Steam Workshop so discovering, visiting, rating and subscribing to creations are now easier.

Performance of the Shuttle, Fighter, Hauler and Explorer starships are improved in specific areas. Explorer vessels have increased warp capabilities, Haulers' cargo holds have been expanded, Fighters are great in combat and Shuttles are considered all-rounders.

All ships will be class-rated as A, B, C or S, which is the ultra-rare class. Players have the option to trade in their current ship for a discount when they are purchasing a new ship.

The Pathfinder update of "No Man's Sky" includes a new and improved photo mode. It features high and ultra-resolution textures, high contrast lighting effects, horizon-based ambient occlusion, crepuscular rays from the sun and HDR mode for compatible monitors and televisions, according to the game's official website.

The ambient lighting is now more accurate and post-processing has been improved along with several filter options. Players can change the time of day, cloud layers and fog density. An assortment of filters can be added, as well.

Technically, this is not the first time "No Man's Sky" scenes can be photographed. Steam's screenshot tool allows this since the game was launched and in November 2016, a basic Photo Mode to the PS4 version in Version 1.1 Foundation update was added by Hello Games, the indie studio behind the sci-fi game.

Recently, a new Hello Games division called Hello Labs was created to provide funding to developers working on procedurally generated games. Hello Games founder and programmer Sean Murray discussed this at the recent Game Developers Conference.

"I know that procedural generation will be a small part of games in the future," Venture Beat quoted Murray as saying. He also said with his "No Man's Sky" experience, he knows what it is like to do something new and weird and experimental while running out of money and trying to finish "something you care about creatively" at the same time.

Learn more about the updated "No Man's Sky" here:

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