The development of "Final Fantasy XV" is in full gear. However, as early as now, some testers who have sampled the game did not appear to enjoy one aspect of the game, which is the localization.
The English translation did not seem to reflect the entirety and essence of the relationship between Noctis and Ignis. It seems that Ignis's English lines did not sit well with some fans, DualShockers reported.
"Final Fantasy XV" director Hajime Tabata has already responded to the comments, stating that they are currently working on the localization to avoid these issues. He acknowledged the concern that the fans had, stating that while they wanted to make Ignis a unique character in a sense, it does not help if the language being used contributes to losing the original intention of the approach.
Apart from this, the "Final Fantasy XV" developer also teased that the team is already deep in the planning phase in terms of merchandise for the game. Some of the featured characters in the merchandise include the Chocobos, Parka and Prompto.
In the meantime, the game is also looking good in terms of development. Publisher Square Enix has recently revealed a new video showcasing the new technology used in "Final Fantasy XV." The video shows motion capture being used in the development of the game, Gamingbolt reported.
Seen below, the video shows how the studio captured the creation of the characters' movements. The actors emulate the movements of characters as they ride around Noctis' car. Each movement is reflected and captured onscreen. Square Enix also released a couple more videos, which show the Episode Duscae AI overview as well as a longer video that shows movement of enemies.