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‘Blue Reflection’ gets new details on non-Reflector ally support; New details on Interaction Level

| Feb 28, 2017 08:59 AM EST

An ally of the Reflectors from "Blue Reflection" joins the group to give support.

"Blue Reflection: Sword of the Girl Who Dances in Illusions'" new details on non-Reflector ally support was revealed recently by Gust. They also revealed new details on the Interaction Level feature.

The game developers revealed on the official website of the upcoming Japanese video game of the new details of non-Reflector ally support. It gives information on how Hinako and her friends will get support from the girls who are helping them through a feature. It introduced techniques players will use in combat against powerful foes.

The Pure Breed monsters are on a different level compared to the standard battles that happen in the Other World. Players will have to depend on their allies as supporters in addition to the other Reflectors. These allies are composed of many other students that they can strengthen through bonds during their daily life as a student in the video game.

Those who will fight together with the Hinako and the other Reflectors in "Blue Reflection" will tell them of their progress in the battle and their current conditions. They will give advice to the main characters on how to defeat the powerful Pure Breed monsters.

These supporting allies will give the Reflectors different positive effects like recovery, and stat boosts. The support will consume the student's own MP. Players will have to be careful with the student because if their HP turns into zero, they will have to back out from the battle.

The three Reflectors, Hinako, Yuzuki, and Raimu, can each have a maximum of four support allies that players can assign before a big battle. They also have the freedom to choose and mix support allies if they want. They can mix recovery-type supporter for their mainly attack-based Reflector, or they can put a stat boost-type supporter for another type of Reflector.

There are four types of Active Commands to choose from in the video game. These commands are Supporter Protection for recovering HP and MP of their support allies, Recovery  for recovering HP and MP of the Reflectors, Guard for resisting damage gained from foes, and Timeline Control for moving forward their allies' turns. Ether will be needed to use these Active Commands.

Gust also introduced the Interaction Level in another post on the official website of the video game. This allows players to strengthen their bonds with the other students, who appear as friends during their everyday life.

The strength of that bond is represented by an Interaction Level, and the higher its value, the more frequent the support players will receive during battles in "Blue Reflection." They can increase that level through two features, which are Bond Episodes and Date Events.

Check out the latest "Blue Reflection" Trailer video below:

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