It has been quite some time now since the survival-horror first-person shooter "Doom 4" got canned by both id Software and Bethesda Softworks. In line with this, Bethesda vice president Pete Hines finally talks about the game and why it met such fate.
Hines spoke with GamesRadar and talked about the company including its past and current projects. When asked about the canceled "Doom 4," he revealed that such decision was never easy considering the time and the monetary amount they shelled out.
He said that in the case of "Doom 4," it felt to them that it is the "tipping point." The Bethesda executive added that the game is not meeting the standards that they have set for the said title. Even "Doom 4's" developer - id Software seem to agree with Bethesda's observations back then and even went on saying to the latter that the game is just not like the way a "Doom" game should be.
Hence, both companies have decided to stop its development. Hines further explained that both id and Bethesda believe in the principle that if they want a project to be a success and if such is worth the time spending with, then it has to be performed correctly.
Hines also talked about another title that experienced the same fate "Prey 2." Initially developed by Human Head Studios, the game's production fell into a development limbo that left Bethesda with no choice but to pull the plug in 2014. Hines even compared its cancellation to a marriage that turned sour as if it is a normal thing, Game Spot reported.
However, it is said that Bethesda is working with Arkane Studios in rebooting "Prey" that is believed to be released in either the first or second quarter of 2017. Meanwhile, here is a clip from the canceled "Doom 4" first person shooter.