• Facebook/Grand Theft Auto V

Facebook/Grand Theft Auto V

Less than two years removed from GTA 5, fans are already anticipating GTA 6. While GTA 5 is an unprecedented breakthrough, it can still be improved.

Grand Theft Auto has evolved through the years and GTA V really stretched the limits of gaming when it was released.

The extent of the GTA 5 world was immense and there was almost no limit to the number of activities one can do aside from the missions. Players can simply explore the world and have a good time. This is one of the best aspects to GTA since Vice City.

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But gamers will always find something to make a game better, and the magnitude of GTA 5 offered even more room to improve. What Culture gathered some suggestions.

GTA 5 expanded to three characters with three different stories in an effort to help players find something to relate to. GTA players would like to expand that premise even further by having full player customization.

One of GTA's competitors, Saints Row, has the customization feature and it's inevitable to compare. Fans of the franchise believe Rockstar can match, even outdo the competition and they would want Rockstar to let them flex their creativity.

Speaking of creativity, one of the major spelling points og GTA 5 was the size of their map, which was leaked on the internet before the release. There were also comparisons with the maps of other GTA releases like Vice City and San Andreas.

However, many players cited that more than the sheer size, it would have been better if most, if not all of the buildings were interactive, as What Culture suggests:

"Imagine being able to go absolutely anywhere in Grand Theft Auto? That high-rise block of flats over there? What if users could scale it, entering the top apartment, rob it, then base jump out of the window, or perhaps even from the very top of the building?"

Even a map the size of Vice City, if all the buildings were explorable, would have been more enjoyable than GTA 5 as it is.

Finally, why not take a step further and not just interact with the buildings, but also cause "realtime destruction" on the environment? Imagine if you can blow up buildings, Project Mayhem style, or crash that helicopter?

Some of these ideas could not be executed because of technological limitations. However, game developments are progressing at a rate we've never seen before. If it will take another 5 years (as was the trend with the previous games), by 2018, the innovations would probably work out the innovations.