• oculus VR.jpg

oculus VR.jpg (Photo : thenextweb.com)

For years, virtual reality platforms have only revolved around entertainment and video games; however, it is seeing a future of overcoming numerous other worlds as social networking, healthcare, and education, according to Palmer Luckey, Oculus VR founder.

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During the International CES 2015, Luckey said, "Video games are not virtual reality's endgame. Currently, the gaming industry is the largest base of useful tools; however, people do not spend all of their time on playing these games.

He predicts that the VR adoption by consumers will definitely soar once the actual cost of devices start to drop. He added, "Technology is getting cheap, quickly. For instance, virtual reality headsets today cost $500, but there will come a time when it'll go down to $50, or maybe $30 especially than Google has now introduced their very own Google Cardboard- a $20 worth of system that makes use of smartphones.

Hollywood is interested in using VR as their newest entertainment medium. The Jaunt chief executive officer Jens Christensen, who sells out a unique system for creating cinematic virtual reality content, said that there are big and complicated questions still about the best practices for manufacturing VR contents.   

Facebook, on the other hand, has acquired Oculus for $2 billion in the recent summer- a move than proves Luckey's prediction about overcoming the social network. While this has been a giant leap, the Oculus purpose of Facebook is yet to be determined.

Mark Zuckerberg of Facebook has said that "There has to be 50 million VR headsets at least before it becomes a big business for them.

Definitely, it'll still take several years before "virtual reality" could reach a significant quantity of user adaption.