• Chinese indie team Rocket Punch reveals their latest mecha, Thunderbolt, for their upcoming mecha video game, "Code: HARDCORE."

Chinese indie team Rocket Punch reveals their latest mecha, Thunderbolt, for their upcoming mecha video game, "Code: HARDCORE." (Photo : YouTube/RocketPunch Games)

"Code: HARDCORE" director reveals that the animation of the game is super-sleek making the game experience very smooth. He also revealed that his inspiration for the animation came from playing "Super Robot Wars" games.

Director and Producer Louiky Mu told Dual Shockers in an exclusive interview the factor that sets apart from the rest of the mecha games these days. He revealed that the animation of the game is super-sleek, which makes the players' experience very smooth when they play it. He also pointed out that there are not many mecha games with the same features like this in the market today.

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"Super Robot Wars" was Mu's inspiration to create the 2D Skeletons effect. He played one of the games of the franchise and he really liked the animation. After playing these games and watching the animation of the mechas, he gradually learned an insight on how to create that kind of animation.

Mu explained that the video game is completely 2D-based, but it is not exactly made with sprites. The different parts of the characters and mecha in it have different animations. These parts can move, enlarge, and shrink independently, so that it can create the motion of the character or mecha.

The game director revealed that there are about a hundred different parts, which are all drawn by hand. The mecha that appeared in the latest trailer took three developers to create, he said. He also revealed that it takes thirty man-days to design one mecha with all of its parts.

One of "Code: HARDCORE's" stretch goals was a PlayStation 4 version, and it was reached, but it did not feature an Xbox One version. Mu said that it was not a personal reason, but it was about the cost of porting the game to that console. He explained that porting to another console will be costly for them, since they are just an indie studio, but they might port it if they find a publisher.

Mu revealed that the length of the single player campaign will be six to ten stages. He said that it is not a long game, but he assured it will be very fancy to play.

According to the Kickstarter page of "Code: HARCORE," it has 1,918 backers right now. It has been gained $142,718 for funds, and it has surpassed the goal of $65,536. The mecha-themed 2D platform project will be funded Oct. 26.

Check out "Code: HARDCORE's" trailer video below: